Archive

Archive for the ‘Career’ Category

Not Being Miserable, Part 1

2009-08-14 1 comment

About the series: Not Being Miserable is my ultimate goal, and I’ll do whatever it takes to achieve it.  All other goals are pursued solely for the purpose of serving the needs of this ultimate goal.  This series catalogs various insights I have in this area.  Please excuse the mind-diarrhea.

Part 1

What do I need to do to be satisfied?  Tough question.  One of the things you learn as you gain wisdom is that many things are  too complex to be accurately expressed in simple terms.  But inasmuch as it’s possible to sum things up in a word, my latest answer to that question is this:  Create.

Start small.  Begin cataloging your thoughts, insights, musings, ideas, etc.  Write.  Record.  Draw.  Design.  Audio, video, graphics, text, web.  If you look at the careers of people who’ve created something that you find respectable, you’ll usually notice that they’ve been expressing themselves in various forms for some time.  They may have shifted from one form to another as their careers (I hate that word) took them from one medium to another.  For example, a comedian may have in their body of work various books, audio, articles, blogs, stand-up routines, podcasts, radio shows, etc.  At first glance a radio talk show host may seem to have little in common with a stand-up comedian or the author of a book.  But one person could do all three things.  They’re all just different methods of getting their creation out of their brain and into a tangible medium that can be utilized by others.

Don’t forget that creating doesn’t have to be artsy fartsy.  A scientist who expresses a new idea or research findings is creating.  The key is that rather than managing something that’s already there, you’re generating something new with your brain (which certainly includes synthesizing existing stuff).

Now get out there and live, damn it.

Advertisements

Yes, but what have Video Games Done for You?

2009-07-25 21 comments

Today, a conversation I had with a comrade (22) at my work  ignited me to ponder a career path which I imagine, if followed, could lead someone like me, in fact, me to an Arnold Schwarzenegger style c[u]ming all the time lifestyle. All of  sudden I was metaphorically grabbed in the lower cajones region and forced to dwell on all that time and money I spent on Education and Video Games (not after turning to the side to cough, embarrassingly hoping that my semi might pass for a generous flaccid).

Bien sûr, this brain wave doesn’t involve a spin-off from something we were nominally employed to do, no siree to The Bobs! (See what I did there: Olde timey saying mixed with an Office Space reference! … I really have to get some of my lower ribs removed.) My work is at a large evil medical device company which makes large evil life saving products but we were scheming up large evil ‘serious games’ to combat the void left by the large evil K-12 education system. That includes you Kindergarten Cop!  Dective John Kimble played by a cu[nn]ing Arnold Scwharzenegger and even your teacher-turned-cop partner Phoebe O’Hara.

Yes, that ‘Serious Game’ term is new to me too, I came (hehe) across it while I was researching: the barriers to entry…, more positive; the lay of the land…, more directed: my potential mode of attack into the video game industry. Speaking to my fellow chronically-under-stimulated-Compañero-de-Trabajo, I brought up my vision of a video game that is equal parts entertainment and equal parts science information, I was thinking knowledge of the human brain (maybe the immune system?). Not only was he interested but he was, as was I, practically foaming at the mouth at the thought of how stimulating that would be.

Understandably, this might not sound that novel but think about the current tradeoff curve for the industry, go ahead, plot “y=-ln(x)+2”and imagine the y-axis is the Learning Quotient and the x-axis is the Gameplay. It’s steep! Can you think back and verify this? You can either learn or have fun, but the learning will be about as fun as your class in high school, minus being high. Notice that if you take the xmax and ymax out to 10 you can see the curve fall below 0. They are so fun people get dumber from the games! Wohoo!! Here I come Calypso!

So much precious youthful brainpower goes into learning facts like, “The largest Tauren tribe, the Bloodhoof Tauren, reside on the top of a cluster of tall mesas known as Thunder Bluff, in the grasslands of Mulgore.”  That’s fucking great! Thank you Blizzard Entertainment! Maybe Michael Jackson and I will go vist them one day!! (Your mom’s “too soon.”) To be clear, I don’t condemn the exercise of creating fantastic fictional universes, but as a man of science I hate to see a good mind maneuver its host into a career at Best Buy or worse yet a Psychology Major because, “OMG! I love it, and I it’s really great because I feel like, you could do anything with it.” Building that deeper intuitive understanding is what so many people spend so much time studying to get, and if you could just put that in the form of a video game (which is a natural fit as I see it) … or a supository

As I now understand it, the role that me and homeslice from work were pinning for is the Game Designer (look at the Roles).

Anyways, I would not divulge how I would start to make my dream a reality and my reality a dream (as Arnold [Cumings] did) but a big part of my point (hehehe) is that it is not everyday you find a job that simultaneously calls upon all of your aptitudes, not if you have a lot of them, and if you hold them dear, especially the creative and the spatial ones. Take now (as I write this), for instance: I get to be random and self referential. This is fun. I get to connect with people but still work independently, use logical reasoning skills, call upon my memory. Awesome. But is my right hemisphere really being utilized? That big ganglia might try to make himself known as I add colons and parenthesis and brackets and italics; as I insert hyperlinks and graphs; banging on the inner walls of my skull like Trick or Treaters locked in the basement. But let’s face it kids, at the moment, there’s no getting out.

I want to make a game that pushes the trade-off curve to the right and puts it right at the 50-50 point, where y=x. Not to say that there are no games like this in existence. Par exemple:

This one is not that much learning and not that much fun but it’s equal parts both.Granted, it’s only learning if you believe in that evolution stuff.

This one was created by a Harvard/ Stanford Business Professor and I’m told it’s legit. Looks like Sim City.

The kind of stuff people in that industry know is not easy, “most job solicitations for game programmers specify a bachelor’s degree (in mathematics, physics, computer science, ‘or equivalent experience’).” I’m taking a class right now, Mathematical Methods of Theoretical Physics and that shit is not to be taken lightly, even by an Asian. But a game designer does not need to be a programmer. I have no idea what it would take to get a hold of those kind of resources but I relish the thought. (Hmmmm, r-r-relish, aghrghghhhhh).

%d bloggers like this: